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- // VirtuaLight VIB-Structure
-
- ReadArchive "defshaders.vs"
-
- Camera [ (2,1,-4),(0,0,0),(0,1,0) FieldOfView 40 Format(320, 240) FrameAspectRatio 4/3 ]
-
- Background '.098039, .098039, .392157'*0.9
-
- PointLight [ (-50,50, -50) Intensity i ]
- PointLight [ (55,40, -40) Intensity i ]
- PointLight [ (-20,40, 55) Intensity i/4 LightingAttributes SPECULAR ]
-
- Shape [ Blobby(0.625,
- Sphere((0.75, 0, 0), 1, 1),
- Sphere((-0.375, 0.64952, 0), 1, 1),
- Sphere((-0.375, -0.64952, 0), 1, 1),
- Cylinder((0, 0, 1), (0, 0, -1), 0.2, 1),
- Cylinder((0, 0, -1), (-0.375, 0.64952, 0), 0.125, 1),
- Cylinder((0, 0, -1), (-0.375, -0.64952, 0), 0.125, 1),
- Cylinder((0, 0, -1), (0.75, 0, 0), 0.125, 1) )
- primitive ]
-
- Shape [ Disk((0,-1,0), (0,1,0), 500) ground ]
-